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Evolutionary algorithm (EA) is an umbrella term used to describe population-based stochastic direct search algorithms that in some sense mimic natural evolution. Prominent representatives of such algorithms are genetic algorithms, evolution strategies, evolutionary programming, and genetic programming. On the basis of the evolutionary cycle, similarities and differences between these algorithms are described. We briefly discuss how EAs can be adapted to work well in case of multiple objectives, and dynamic or noisy optimization problems. We look at the tuning of algorithms and present some recent developments coming from theory. Finally, typical applications of EAs to real-world problems are shown, with special emphasis on data-mining applications
RGP is genetic programming system based on, as well as fully integrated into, the R environment. The system implements classical tree-based genetic programming as well as other variants including, for example, strongly typed genetic programming and Pareto genetic programming. It strives for high modularity through a consistent architecture that allows the customization and replacement of every algorithm component, while maintaining accessibility for new users by adhering to the "convention over configuration" principle.